The Secret Armory of General Knoxx vs.Sir Hammerlock’s Big Game Hunt Though it’s not our favorite DLC by a long shot, it is lucky enough to have been matched up against Underdome, which is far and away the worst of the lot. Carnage also expands on an idea introduced in Pirate’s Booty, adding a new kind of currency for players to hoard and spend on hot new loot.Īnd the winner is… Campaign of Carnage, in a landslide. While Campaign of Carnage also features arena combat, it’s generally a lot more balanced and entertaining (and, most importantly, awards experience). Torgue is holding a tournament to determine who gets the honor of cracking it open. A new vault has been discovered, and corporate CEO/steroid monstrosity Mr. Underdome is a perfect example of an interesting concept falling apart because of some bizarre, inexplicable design decisions.Ĭampaign of Carnage, on the other hand, adheres to the more traditional structure of the other DLC campaigns, adding a handful of new areas populated with new quests, enemies, and loot. The idea of adding a wave-based survival mode to a game that’s at least half about gunning down hundreds of enemies isn’t a terrible idea what is a terrible idea is then choking that idea by not allowing players to progress their characters and making the combat repetitive and punishingly difficult. After a fantastic start with ZombieIsland, Borderlands stumbled with its sophomore DLC, taking a solid arena combat premise and botching it badly in execution. Torgue’s Campaign of CarnageĮven Gearbox makes mistakes (*cough*, Aliens: Colonial Marines, *cough*), and Underdome Riot is sad proof. It was a great departure from the core game and set the table for all the DLC to follow. While both campaigns gave us great, distinct settings and cool new enemies to shoot about the head/face, ZombieIsland felt a little more like a complete package, and had the advantage of being first. While we could’ve done without the whiny, stalkerish quest giver from the first location, the package is redeemed by the inclusion of one of the coolest adversaries in gaming: deadly hybrid pirate-ninjas.Īnd the winner is…: Zombie Island, by a nose. It also delivered an appropriate core conceit that gave the quest system fresh life, a take on the X marks the spot trope of hunting for buried treasure. The not-so-nautically-themed pack rocks pirates, sandworms, and the coolest looking loot chests in franchise history. Also, it’s tough to go wrong with zombie, werewolves, and Franken-monsters.Ĭaptain Scarlett punches above her weight, too, bringing us swashbuckling high adventure on the sandy seas. ZombieIsland set a precedent that subsequent DLC would mimic, giving us a non-canonical side-story in unique new zones, letting developers get a little zany with settings and enemy designs. Ned, and showcased Borderlands’ strengths: blasting hordes of mindless enemies and collecting epic loot. The first DLC expansion transported us to the Halloween-themed island of the dubiously credentialed Dr. Right out of the gate, ZombieIsland showed us Gearbox meant business about post-game support.
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